VEIL OF FIRE
GAME OF THRONES INSPIRED ROLEPLAY
​

PRE-DOOM TIMELINE:
THE AGE OF DAWN - 4,802 b.d.
​​
-
PRE-HISTORY: THE AGE OF DAWN TO 7,900 B.D.
The founding of the Ghiscari civilization is said to predate the earliest surviving written records. According to legend, the Ghiscari Empire arose before most other known civilizations in Essos.
​
​The Kingdom of Sarnor is said to have been founded during the Dawn Age. No exact records survive, though legend speaks of the rise of Huzhor Amai, who bound the warring Sarnori into a cohesive kingdom.
​​
​​​​​
-
CIRCA 9,000-7,900 B.D.: THE EARLIEST OF PROTO VALYRIAN SETTLMENTS ARE ESTABLISHED​​​
Several Proto-Valyrian settlements are known to have existed before the rise of the Freehold, some of which later grew into cities of lasting importance. Though their early forms were modest, their locations shaped the development of Valyrian power:
​
-
Valyria stood at the heart of the lower peninsula and served as the central settlement around which Valyrian identity and authority gradually coalesced.
​
-
Draconys lay to the south of Valyria at the farthest tip of the peninsula, overlooking the seas and anchoring Valyria’s earliest southern reach.
​
-
Mhysa Faer was situated east of Valyria, likely serving as an early agricultural and pastoral hub supporting nearby communities.
​
-
Rhyos rose to the west of Valyria, its position suggesting early engagement with coastal routes and inland movement.
​
-
Tyria emerged north of Valyria near a mountain pass that helped shelter the lower peninsula, later becoming a strategic gate through which movement and defense were controlled.
​​
​​​
-
CIRCA 7,898 B.D.: THE LONG NIGHT​
The Long Night is remembered in the histories and songs of many peoples as a time of unrelenting darkness and bitter cold, when winter fell upon the world and did not release it for a generation. Its true nature and duration remain uncertain, for no reliable records survive from that age. In Essos, memory of the Long Night endures chiefly through oral tradition. Among the Rhoynar, legend speaks of the freezing of the Rhoyne and of a secret song preserved by singers through the long darkness. These accounts, passed from voice to voice, are fragmentary and symbolic, yet they agree in one matter: the Long Night was not confined to the lands of Westeros, but touched all the known world. Later travelers and chroniclers, among them Lomas Longstrider, recorded such traditions as they could gather, though even these second-hand accounts are marked by uncertainty. What may be said with confidence is only this: the Long Night preceded the rise of Valyria, and the world that emerged from it was irrevocably altered.
THE AGE OF FORMATION AND EASTERN DOMINATION:
(CIRCA 7,900 – 4,802 B.D.)
​
This phase encompasses Valyria’s rise from a regional power into a dominant empire through the binding of dragons to their will. During this period, Valyrian expansion is primarily eastward and southward, focused on Slaver’s Bay, the Basilisk Isles, and Sothoryos. Dragons transition from experimental weapons to instruments of repeated victory, culminating in the total defeat of the Ghiscari Empire and the razing of Old Ghis.
​
This age ends decisively with the Fifth Ghiscari War and the formal establishment of the Valyrian Freehold. It is a phase defined by conquest, consolidation, and confidence. The Freehold emerges unified, outward-facing, and largely uncontested within Essos.
​
​
-
CIRCA 7,900-4,802 B.D.​: THE GHISCARI WARS​
The conflicts between the Valyrians and the Ghiscari Empire at the dawn of recorded history have passed into legend. Popular memory often blurs one war into another, while later generations added embellishment, invention, and moral certainty to events that were never so clear to those who lived through them. Competing accounts contradict one another freely, even within Valyrian sources, as rival families of dragonlords sought to magnify the deeds of their ancestors and diminish those of their peers.
​
In the centuries that followed, scholars attempted to impose order upon this confusion. In Westeros, the maesters of the Citadel, working from fragmentary records, traveler’s tales, and partisan histories, made extensive efforts to separate fact from boast and chronology from myth. Their work, though imperfect, remains the closest approximation of truth available, and it is through such reconstruction that the Ghiscari Wars may be tentatively understood.​​
​​
​​
THE FIRST GHISCARI WAR​
The First Ghiscari War marks the moment when Valyria’s mastery of dragons first entered the record of war. Before this conflict, dragons had been feared and endured rather than deliberately wielded, their power known but only imperfectly controlled. Valyrian tradition holds that these beasts were native to the lands of the Fourteen Flames, and that mastery arose through generations of perilous trial rather than deliberate design. Other accounts dispute this, claiming that the arts of dragonbinding were carried west from Asshai and adapted in haste, drawing upon older and darker knowledge. No surviving record reconciles these traditions, and both likely contain elements of truth. What is certain is that early dragonbinding was dangerous and uneven, often devastating to those who attempted it. In this war, Valyria first pressed dragonfire into sustained conflict. Control remained fragile, and early engagements were marked by catastrophic losses on both sides, yet even crude mastery proved decisive. Against dragons, the legions of Ghis struggled to hold their ground. It was during this same period that Valyria founded the settlement later known as Oros upon its northern frontier, establishing the fortification and the protection of supply lines out of Tyria. The First Ghiscari War did not end the struggle between the two powers, but it revealed a new and terrible imbalance. From this moment forward, every war would be shaped by the knowledge that the world itself had changed.
​​
THE SECOND GHISCARI WAR
The Second Ghiscari Conflict revealed how swiftly Valyria learned from bloodshed. Where the first war had exposed the raw power of dragons, the second demonstrated the beginnings of control. Dragons were no longer unleashed in desperation alone, but deployed with growing intent. Few in number, they were, however, more practiced in their craft and increasingly ruthless in their use. What had once been an uncertain experiment hardened into method. This growing confidence was matched by a transformation on the ground. The early Proto-Valyrian settlements that had once existed as scattered communities began to coalesce into an integrated landscape of power. Valyria expanded as roads, forges, and storehouses multiplied, while Draconys, Mhysa Faer, Rhyos, and Tyria assumed clearer roles within an emerging network of defense, supply, and movement. Along the eastern approaches to the peninsula, the fortified settlements of Mantarys and Tolos were established as military outposts. Their purpose was to watch the plains and riverlands beyond and to blunt the advance of Ghiscari legions before they could reach Valyrian heartlands. Garrisoned, supplied, and bound by road to Valyria itself, these cities marked the transition from reactive defense to permanent frontier control. At the same time, Valyria turned to construction on a scale not previously attempted. West of Mantarys, along the line of the Dragon Road, the settlement later known as Dorona emerged as a center of extraction and production. Its quarries and workshops supplied stone, marble, and worked material for new fortifications and for the expansion of Valyria proper. Though Dorona commanded no armies and hosted no dragonlords, its labor sustained both, making it an essential, if largely uncelebrated, pillar of Valyria’s early expansion. The Kingdom of Sarnor, a collection of powerful city-states spread across the western plains of central Essos, lay close enough to both Valyria and Ghis to be drawn inevitably into their rivalry. Threatened by Ghiscari expansion, the Sarnori fought as allies of the rising Valyrian power during the Second Ghiscari Conflict, binding land and sky together in common cause. The Ghiscari resisted fiercely, fortifying cities and adapting their legions, yet against dragons, even disciplined resistance faltered. The conflict ended with a shared recognition that the balance of the world had shifted. Valyria emerged no longer as a regional power testing its strength, but as an empire in all but name, sustained not only by dragons, but by walls, roads, alliances, and labor.
​​
THE THIRD GHISCARI WAR​
The Third Ghiscari War marked the transformation of Valyrian victory into Valyrian habit. Where earlier conflicts had tested strength and secured borders, this war was waged to extend reach. Dragon warfare, though still dangerous to its practitioners, had become reliable enough to sustain prolonged campaigns beyond the immediate frontier. What had once been exceptional now formed the backbone of Valyrian strategy. During this period, the Kingdom of Sarnor remained an ally of Valyria. Sarnori horsemen and infantry fought alongside Valyrian legions, harrying supply lines, screening advances, and holding ground where dragonfire alone could not. The scope of the conflict widened dramatically. Valyrian campaigns no longer confined themselves to the Ghiscari heartlands, but pressed outward across the Summer Sea. Ghiscari colonies along distant coasts and islands were drawn into the struggle, their defenses unprepared for dragon assault. In the Basilisk Isles and along the fringes of Sothoryos, settlements that had endured for generations fell in swift and terrible succession. Foremost among these was Gorgai, founded upon the Isle of Tears. Ghiscari records claim the city stood for centuries, though later accounts dispute its age and importance. During the Third War, Valyrian forces captured the city after a brutal assault and renamed it Gogossos. Its fall became a grim symbol of Valyrian dominion beyond Essos, a place where conquest was absolute and mercy scarce. On the mainland, the frontier cities founded in earlier wars took on greater permanence. Mantarys and Tolos expanded from garrison towns into fortified regional anchors, projecting power eastward and southward. The demands of prolonged war reshaped Valyrian infrastructure as well. Along the Dragon Road west of Mantarys, Dorona grew in scale and consequence, its quarries and workshops supplying the stone that made sustained conquest possible. Valyrian chronicles of the Third War speak with confidence bordering on certainty. Dragons are no longer described as hazards to be endured, but as instruments to be deployed, their riders bound by discipline and expectation. The Ghiscari resisted fiercely, fortifying cities and adapting their legions, yet the pattern repeated with grim regularity. By the war’s end, their empire was being encircled across seas and continents it could no longer defend. The Third Ghiscari War broke the illusion that endurance alone could preserve Ghis, and taught Valyria a harsher lesson in return. Conquest, once begun, demanded constant maintenance and expansion. Empire had become a condition rather than an ambition.
​​
THE FOURTH GHISCARI WAR​
The Fourth Ghiscari War marked the beginning of a fracture within alliances that had once seemed secure. The Kingdom of Sarnor, long divided into rival kingdoms and city-states, had never been truly unified, even when fighting alongside Valyria in earlier conflicts. In this war, those divisions hardened into open opposition. Some Sarnori kings continued to support Valyria, bound by shared victories and mutual fear of Ghiscari power, while others cast their lot with Ghis, seeking to check Valyrian expansion before it consumed the plains entirely. What had once been a war between empires now became a conflict fought through shifting loyalties and internal strife. Valyria entered the Fourth War with confidence born of repeated success. Dragon warfare had become systematic, its risks accepted as the price of dominion. The frontier cities established in earlier wars now functioned as permanent instruments of control, supplying legions and sustaining long campaigns far from the peninsula. Where the Second War had built infrastructure, and the Third had extended it, the Fourth tested how far that machinery could be pushed before it began to break those caught within it. The war spread further into the southern reaches of the known world. Following the capture of Gogossos during the Third Ghiscari War, Valyrian forces turned their attention to Ghiscari holdings along the coast of Sothoryos. In a campaign remembered for its brutality and disease as much as for dragonfire, the Valyrians captured Zamettar, the only major Ghiscari city upon that coast. It's fall severed Ghiscari access to southern trade routes and marked the first sustained Valyrian presence on the margins of the jungle continent. On the northern frontier, Valyria tightened its grip. The Ghiscari settlement of Bhorash was captured and occupied, becoming the foremost Valyrian military outpost along the northern border of Valyrian territory. From Bhorash, legions could be supplied and advanced into contested lands, while dragonlords projected power deep into regions that had once lain beyond their reach. The occupation transformed the city from a trading post into a fortress, and its presence alone altered the balance of power along the frontier. The Ghiscari resisted with desperation rather than confidence. Their cities were fewer, their colonies scattered, and their allies unreliable. Civil strife among the Sarnori further weakened any unified response, as brothers fought brothers under rival banners. The Fourth Ghiscari War stripped the empire of coherence and reach. For Valyria, the war confirmed its supremacy, yet it also revealed the cost of unbroken conquest. Power now extended across seas and continents, but it rested upon occupation, division, and fear as much as upon dragons. The empire endured, but the balance that sustained it grew ever more brittle.
​​​​
-
CIRCA 4,802 B.D.​​: THE FIFTH GHISCAR WAR AND THE VALYRIAN FREEHOLD IS ESTABLISHED
​​​
​​​​
THE RISE OF THE DRAGONLORD:
The rapid expansion of territory and influence placed unprecedented strain upon Valyrian institutions that had been shaped for a smaller world. Dragonlords returned from distant campaigns enriched and emboldened, while those whose fortunes had been made through labor, supply, and administration found themselves increasingly sidelined. Power narrowed upward, even as the empire itself spread outward. Rivalries among dragonlord families sharpened as conquest slowed and competition turned inward. Disputes over command, territory, and spoils became more frequent, and the arts of dragonbinding, once guarded as collective survival, were increasingly treated as hereditary privilege. Knowledge that had been shared in necessity now hardened into a secret, hoarded and refined within bloodlines. With each generation, confidence replaced caution, and mastery was assumed rather than questioned. Beyond the dragonlords, the burden of empire fell upon others. Frontier cities and production settlements labored under growing demands, their output expected to sustain wars fought ever farther from home. In places like Gogossos and along the Valyrian marches, discipline gave way to cruelty, as occupation replaced conquest and fear supplanted cooperation. Such excesses were rarely recorded in Valyrian triumphs, yet they left marks upon the empire that fire could not erase. The machinery of conquest remained intact, yet it now relied as much on coercion and division as on unity of purpose. What had once been a struggle for survival had become a contest for dominance, and in that shift lay the seeds of conflicts yet to come.
The decades following the Fourth Ghiscari War brought triumph to Valyria, but not unity. As conquest widened and distance grew, the language of power began to change. Where earlier generations had spoken of dragonriders as warriors and specialists bound to dangerous craft, a new term entered common use. Those who commanded dragons were no longer described merely by what they did, but by what they were. Thus the word dragonlord came into being, marking the emergence of a distinct caste within Valyrian society. This change was not merely semantic. Dragonlords claimed authority beyond the battlefield, asserting precedence in governance, inheritance, and law. What had once been knowledge shared for survival hardened into privilege guarded by blood. The arts of dragonbinding, formerly taught through necessity and loss, were now increasingly confined within families who traced their legitimacy to conquest rather than service. In this way, power narrowed even as the empire expanded, and Valyria’s internal balance began to tilt. Rivalries sharpened as dragonlord houses competed for prestige, territory, and influence. Command of dragons ceased to be viewed as a burden borne for the common defense and instead became the foundation of political supremacy. Those who labored to sustain the empire, artisans, soldiers, administrators, and production settlements, found themselves increasingly subject to decisions made far above them, by those whose authority was now framed as innate rather than earned. Thus, Valyria entered the next phase of its wars outwardly supreme but inwardly transformed. The rise of the dragonlords marked a turning point from collective survival to inherited dominion. What had begun as mastery over beasts had become mastery over people, and the empire that followed would be shaped as much by this division as by dragonfire itself.
​​
THE FIFTH GHISCARI WAR​
The last of the Ghiscari wars took place around 4,802 B.D. At the end of the fifth and final war, the Ghiscari Empire was utterly defeated. The ancient brick walls of Old Ghis, erected by Grazdan the Great, were razed. The Valyrian dragonlords burned the city to ashes, and the Ghiscari pyramids, temples, and homes were razed by dragonflame. The Valyrians sowed the fields with salt, lime, and skulls so that nothing would grow again. The Fifth Ghiscari War saw that many Ghiscari were slain, and many others were enslaved where they died laboring for their Valyrian captors. The old domains of Ghis were incorporated into the Valyrian Freehold, and the Ghiscari were assimilated into the empire. After the final Ghiscari War, the Valyrians did not move on to conquer the Sarnori - just as they were in no hurry to conquer the still-independent Rhoynar city-states to the west, and the dragon-lords were always busy with internal rivalries in Valyria itself. Sarnor remained a trading partner with Valyria, and perhaps a useful buffer against raids by the nascent Dothraki mounted raiders from the northeast of Essos's central grasslands. Aftermath The surviving Ghiscari cities were reduced to colonies of Valyria, and the original Ghiscari made into slaves. As a result, Ghiscari culture and religion went extinct, and the language of Old Ghis survived only in words that entered the High Valyrian spoken in cities such as Astapor, Yunkai, and Meereen.